﻿/***
    Copyright 2012 Stijn Van Antwerpen

    This file is part of Qasparov.

    Qasparov is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    Qasparov is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with Qasparov. If not, see <http://www.gnu.org/licenses/>.

 */
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Com.Oxilly.Qsb.Core.SDK.Events;

namespace Com.Oxilly.Qsb.Core.Managers
{
    //TODO: ??? Do we realy need this?
    //class StateChangeHandler
    //{
    //    private Engine engine;

    //    public EventHandler<SDK.Events.StateChangedEventArgs> OnStateChanges;

    //    public StateChangeHandler(Engine engine)
    //    {
    //        this.engine = engine;
    //        OnStateChanges = HandelOnStateChanges;
    //    }

    //    #region FinalStateMachine
    //    void HandelOnStateChanges(object sender, StateChangedEventArgs e)
    //    {
    //        if (e.previousState == EngineStates.Starting && e.currentState == EngineStates.Started)
    //        {
    //            HandelStarting2Started();
    //        }
    //        else if (e.previousState == EngineStates.Connecting && e.currentState == EngineStates.Connected)
    //        {
    //            HandelConnection2Connected();
    //        }
    //        else if (e.previousState == EngineStates.Loading && e.currentState == EngineStates.Loaded)
    //        {
    //            HandelLoading2Loaded();
    //        }
    //    }

    //    private void HandelLoading2Loaded()
    //    {
          
    //       // engine.Run();
    //    }


    //    private void HandelStarting2Started()
    //    {
    //       // engine.Connect();
    //    }


    //    private void HandelConnection2Connected()
    //    {
    //        engine.Load();
    //    }

    //    #endregion

    //}
}
